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May 18, 2022
10 Most Disappointing Final Bosses In Video Game History
Between games in the Far Cry, Batman, and Uncharted series, they all have shockingly bad final bosses despite being the gold standard in their genres.

Elden Ring is an incredible RPG, but it’s also completely unforgiving, especially when it comes to its final boss. But one YouTuber somehow beat the Elden Beast in just 32 seconds. However, despite that speedy completion time, Elden Ring has such an inventive and fascinating final boss, which is way more than what can be said for some other final bosses.

Tons of great games fall at the final hurdle with bad final boss fights, and it’s that much more disappointing because the bulk of the games is so phenomenal. Between games in the Far Cry, Batman: Arkham, and Uncharted series, they all have shockingly bad final bosses despite being the gold standard in their genres.

Hoyt Volker (Far Cry 3)

Far Cry 3 is one of the greatest video games of the 21st century, and between its exotic and detailed open world and trippy effects, it should be made into a movie. But what makes the game so engaging and the crown jewel in the Far Cry series is the sadistic antagonist Vaas, who toys with the player and mass slaughters tourists throughout the campaign.

The greatness of Vaas is what makes Hoyt Volker, the real antagonist, that much more disappointing. It is revealed two-thirds of the way through the game that Vaas is simply a theatrical henchman and has to answer to the much more vanilla villain. And after the whole war that the player inadvertently gets involved with and the supernatural elements, it all simply comes down to a dull knife fight.

The Joker (Batman: Arkham Asylum)

Batman: Arkham Asylum has loads of great boss fights, and that’s largely thanks to how diverse and inventive Batman’s Rogues Gallery is. Between Mr. Freeze, Scarface, and so many other iconic villains, the fights are creative, challenging, and extremely satisfying why players defeat them.

But the game falls at the final hurdle, especially seeing as the final boss is the most iconic villain of them all, the Joker. The clown prince of crime literally turns himself into a giant monster like the Hulk, as he even has the same purple shorts, and he then simply brawls with the caped crusader, which is completely out of character. Batman: Arkham Asylum inspired The Batman in many ways, including the Riddler’s traps and the grim depiction of Gotham, but the Joker isn’t one of them.

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Guilty Spark (Halo 3)

The Halo series isn’t exactly known for its huge boss battles, nevertheless, there’s a final boss in Halo 3. That boss is Guilty Spark, a droid who, seemingly like all droids, secretly wants to commit mass genocide. Spark has been a thorn in Master Chief’s side ever since the first game, so killing it should have been such a satisfying moment. But that, unfortunately, wasn’t the case.

The droid is impossible to kill until Master Chief is handed a specific gun, so the whole thing is a waste of time. However, it is followed by one of the most breathtaking vehicle sequences in the Halo series, along with a shocking ending.

Atoq Navarro (Uncharted: Drake’s Fortune)

The Uncharted video game series is one of the most immersive game franchises there is. Between the character development, the well-researched adventure narratives, and the stunning visuals, it’s as cinematic as most movies. But the first entry in the series, Drake’s Fortune, is a little rough around the edges. That’s especially the case when it comes to the final boss, Atoq Navarro.

Navarro was an enemy of Nate’s throughout the whole game, but instead of leading up to an epic battle between the two of them, the closing moment of the game is a simple quick-time event. Players have to hit the right button at the perfect moment the symbol appears on the screen. Thankfully, developer Naughty Dog redeemed themselves with the intense and anxiety-inducing final boss in the follow-up, Among Thieves.

Malus The Sorcerer (Shadow Of The Colossus)

Shadow of the Colossus sees players wandering through the Forbidden Land and slaying beasts dozens of times the size of Wander, the playable character. The game is a masterpiece, and it’s one of the best open-world games thanks to how it lets players explore a huge, beautiful vista full of mystery. But the game stops being so nice and relaxing by the 16th and final colossus.

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Malus is a fascinating final boss, as players must work their way through a labyrinth before even reaching him. But unlike other colossi, Malus can shoot laser beams from his eyes, and climbing up the beast becomes all too repetitive. Malus left a nasty taste in players’ mouths for how unforgiving and relentless the stage is, but the payoff at the end of the game is totally worth it.

Frank Fontaine (Bioshock)

Bioshock has such a dense narrative and is full of ambitious worldbuilding that it would make a great TV show, and for the most part, the game is riveting and full of groundbreaking gameplay. The player has all sorts of abilities, supernatural or otherwise, and the environment was always there to be used for traps, but the final boss doesn’t take advantage of any of that.

The player fights Frank Fontaine, the final boss in the epic 2007 game, in an open arena, and the only thing to do is dodge Frank’s attacks and shoot him at the same time. The game had never once played like a run-of-the-mill shooter, so the fact that it’s introduced at the very end of the game is confusing as well as disappointing.

Tyreen The Destroyer (Borderlands 3)

Borderlands 3 is one of the most exciting first-person shooters of recent years, but the final boss keeps it from being perfect. Tyreen the Destroyer is such a disappointing final boss fight simply because the game itself hypes up the antagonist to no end.

Players are told that if they open a vault, one of the most powerful and evil beings will be unleashed, but that’s an outright lie. Instead, the “powerful” being is just a tentacle creature that’s way more funny-looking than intimidating. If players weren’t told to expect the unimaginable, then Tyreen probably wouldn’t come off half as disappointing as it originally did.

Dracula (Castlevania 2: Simon’s Quest)

The name Dracula alone incites excitement amongst gamers. With it belonging to the most iconic vampire of all time, it could only mean that, with him being the final boss in Castlevania 2, the battle would be nothing less than epic. But that unfortunately isn’t exactly the case with Simon’s Quest.

Instead of being a platformer like the first game, the sequel is more of an RPG, and it’s a vast decrease in quality, which is no different when it comes to the infamously frustrating final boss. However, Dracula has been the final boss of Castlevania games on countless occasions, and Castlevania 2 has been more than redeemed by this point.

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The Excavator (Batman: Arkham Knight)

When it was first announced that Arkham Knight would feature a playable Batmobile, fans couldn’t have been more ecstatic. The thought of driving through an open-world Gotham in a vehicle with the speed of a Ferrari and the build of a tank was mouth-watering.

But the controls of the vehicle were terrible and most players avoided using the car at all costs. That’s why the Excavator was an even worse final boss than Arkham Asylum’s Joker fight. The final stage sees Batman trying to escape the wrath of the Excavator in the Batmobile, and it feels like a really bad attempt at a Batman: Arkham kart racer.

Natla (Tomb Raider: Anniversary)

Tomb Raider: Anniversary is a remake of the very original game, and just like the 1996 game, the main antagonist of Anniversary is Natla, the head of a tech company who also has a demonic form. She is the very final boss of the game, and players simply have to run and gun as quickly as possible, jumping and flipping to avoid fireballs.

There’s nothing to it and is remarkably easy, especially as the game has an automatic lock-on system where the villains are already targeted. It comes as a huge disappointment after all of the creative puzzles throughout the remake. And between the excitement and the inventiveness, Natla is different from the game’s first “boss” battle, the T-rex, in every way.

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